class HandGuardHasItemInEventSource
HandGuardHasWeaponInEvent › HandGuardHasItemInEvent › HandGuardBase
All members, including inherited
Constructors 1
void HandGuardHasItemInEvent(Man p = null)References m_Player
Referenced by HumanInventoryWithFSM.Init()
Members 1
protected Man m_PlayerMethods 1
override bool GuardCondition(HandEventBase e)References HandEventBase.GetSrcEntity(), Debug.InventoryHFSMLog(), LogManager.IsInventoryHFSMLogEnable()