DIFF

class GameplayEffectsDataImage

GameplayEffectsDataImage › GameplayEffectsData › Managed

Constructors 1

void GameplayEffectsDataImage(array<ref Widget> input, int type, int user_override = -1)

Members 3

ref array<int> m_OriginalColors
ref array<int> m_CurrentColors
protected float m_SaturationMultiplier

TODO ?

Methods 2

void SetSaturationMultiplier(float value)
float GetSaturationMultiplier()