class ExplosiveLightSource
GrenadeLight › ExplosiveLight › PointLightBase › ScriptedLightBase › EntityLightSource › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 1
void ExplosiveLight()Members 2
protected static float m_DefaultBrightness = 10Referenced by ExplosiveLight()
protected static float m_DefaultRadius = 30Referenced by ExplosiveLight()