class EmoteLauncherSource
Constructors 1
References FORCE_NONE, m_ForcePlayEmote, m_ID
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, m_InterruptsSameIDEmote, m_IsStartGuaranteed, and m_SyncRequestSentReferenced by EmoteManager.CreateEmoteCBFromMenu()
Constants 3
static const int FORCE_NONE = 0Referenced by EmoteLauncher(), EmoteManager.OnInputUserDataProcess(), EmoteManager.SendEmoteRequestSync()
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, EmoteManager.Update()static const int FORCE_DIFFERENT = 1static const int FORCE_ALL = 2Members 5
protected bool m_InterruptsSameIDEmoteReferenced by EmoteLauncher()
protected bool m_IsStartGuaranteedremains in queue until played or canceled directly (logout sit pose etc.)
protected bool m_SyncRequestSentprotected int m_ForcePlayEmoteprotected int m_IDMethods 7
void SetForced(int mode)References m_ForcePlayEmote
int GetForced()References m_ForcePlayEmote
void SetStartGuaranteed(bool guaranted)References m_IsStartGuaranteed
Referenced by EmoteManager.Update()
bool IsStartGuaranteed()References m_IsStartGuaranteed
void VerifySyncRequest()References m_SyncRequestSent
Referenced by EmoteManager.SendEmoteRequestSyncEx()