DIFF

class EmoteLauncherSource

Constructors 1

void EmoteLauncher(int emoteID, bool interrupts_same)

Constants 3

static const int FORCE_DIFFERENT = 1
static const int FORCE_ALL = 2

Members 5

protected bool m_InterruptsSameIDEmote
Referenced by EmoteLauncher()
protected bool m_IsStartGuaranteed

remains in queue until played or canceled directly (logout sit pose etc.)

protected bool m_SyncRequestSent
protected int m_ForcePlayEmote
protected int m_ID
Referenced by EmoteLauncher(), and GetID()

Methods 7

void SetForced(int mode)
References m_ForcePlayEmote
void SetStartGuaranteed(bool guaranted)
Referenced by EmoteManager.Update()
void VerifySyncRequest()
bool WasSynced()
Referenced by EmoteManager.Update()