DIFF

class DayZPlayerCamera1stPersonSource

DayZPlayerCamera1stPerson DayZPlayerCameraBase DayZPlayerCamera

All members, including inherited

Constructors 1

void DayZPlayerCamera1stPerson(DayZPlayer pPlayer, HumanInputController pInput)
References Human.GetBoneIndexByName(), Print(), m_iBoneIndex
Show 1 more, m_OffsetLS

Constants 4

static const float CONST_UD_MIN = -85.0

down limit

static const float CONST_UD_MAX = 85.0

up limit

static const float CONST_LR_MIN = -160.0

down limit

static const float CONST_LR_MAX = 160.0

up limit

Members 6

protected vector m_OffsetLS

position offset

protected float m_fUpDownAngle

up down angle in rad

protected float m_fUpDownAngleAdd

up down angle in rad

protected float m_fLeftRightAngle

left right angle in rad (in freelook only)

protected float m_fLeftRightAngleAdd

left right angle in rad (in freelook only)

Methods 5

override vector GetBaseAngles()
override vector GetAdditiveAngles()
override string GetCameraName()