class DayZAnimalCommandScriptSource
DayZAnimalCommandScript › AnimCommandBase
All members, including inherited
Methods 11
proto native void SetFlagFinished(bool pFinished)this terminates command script and shows CommandHandler( ... pCurrentCommandFinished == true );
script function usable in PrePhysUpdate
proto native void PrePhys_SetTranslation(vector pInTransl)vec3 in local space !
proto native void PrePhys_SetRotation(float pInRot[4])quaternion in local space !
override this ! final adjustment of physics state (after physics was applied) returns true if command continues running / false if command should end (or you can use SetFlagFinished(true))
proto native void PostPhys_GetPosition(out vector pOutTransl)script function usable in PostPhysUpdate
proto native void PostPhys_GetRotation(out float pOutRot[4])quaternion in world space
proto native void PostPhys_SetPosition(vector pInTransl)vec3 in world space
proto native void PostPhys_SetRotation(float pInRot[4])quaternion in world space
proto native void PostPhys_LockRotation()do not process rotations !