class AnimCommandBaseSource
Derived classes
DayZAnimalCommandAnimCallbackDayZAnimalCommandAttackDayZAnimalCommandBehaviourModifierDayZAnimalCommandDeath
View all 30 descendants
- DayZAnimalCommandAnimCallback
- DayZAnimalCommandAttack
- DayZAnimalCommandBehaviourModifier
- DayZAnimalCommandDeath
- DayZAnimalCommandHit
- DayZAnimalCommandJump
- DayZAnimalCommandLookAt
- DayZAnimalCommandMove
- DayZAnimalCommandScript
- DayZInfectedCommandAttack
- DayZInfectedCommandCrawl
- DayZInfectedCommandDeath
- DayZInfectedCommandHit
- DayZInfectedCommandMove
- DayZInfectedCommandScript
- DayZInfectedCommandVault
base class of all commands exposed to script to provide common functionality over animations
Constructors 2
protected void AnimCommandBase()protected void ~AnimCommandBase()Methods 11
proto native IEntity GetEntity()returns entity that this command is bount to
void OnActivate()called when command starts
void OnDeactivate()called when command ends
void PreAnimUpdate(float pDt)called before any animation is processed here change animation values, add animation commands
void PrePhysUpdate(float pDt)after animation is processed, before physics is processed here you can listen to various events
functions usable only from OnActivate or PreAnimUpdate