class ControlsXboxSource
ControlsXbox › UIScriptedMenu › UIMenuPanel › Managed
All members, including inherited
Constructors 2
void ControlsXbox()void ~ControlsXbox()Constants 1
protected const int TABS_COUNT = 4Members 5
protected string m_BackButtonTextIDprotected ButtonWidget m_Backprotected ImageWidget m_ControlsLayoutImageprotected ImageWidget m_tab_images[TABS_COUNT]Referenced by Init()
protected TabberUI m_TabScriptMethods 10
void Back()void DrawConnectingLines(int index)References ARGBF(), Class.Cast(), Class.Cast()
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, CanvasWidget.Clear(), Contains(), Contains(), Count(), Count(), Count(), array.Count(), array.Count(), Count(), CanvasWidget.DrawLine(), Widget.FindAnyWidget(), Widget.FindAnyWidget(), Get(), array.Get(), Widget.GetChildren(), GetControlMappingInfo(), GetElement(), GetElement(), map.GetKey(), map.GetKey(), Widget.GetScreenPos(), Widget.GetScreenPos(), Widget.GetScreenSize(), Widget.GetScreenSize(), Widget.GetSibling(), TabberUI.GetTabCount(), Insert(), Insert(), Insert(), Insert(), Insert(), TextWidget.SetText(), Widget.Show(), Widget.Show(), Widget.Show(), Widget.Update(), UIScriptedMenu.layoutRoot, JsonControlMappingInfo.m_ButtonName, JsonControlMappingInfo.m_TabID, m_TabScript, and JsonControlMappingInfo.m_TextWidgetIDReferenced by Init()
protected array<ref JsonControlMappingInfo> GetControlMappingInfo()References CloseFile(), ErrorEx(), FGets()
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, new JsonSerializer(), OpenFile(), and JsonSerializer.ReadFromString()Referenced by DrawConnectingLines()
override Widget Init()References Class.Cast(), Class.Cast(), Class.Cast()
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, Class.CastTo(), WorkspaceWidget.CreateWidgets(), DrawConnectingLines(), Widget.FindAnyWidget(), PPERequesterBank.GetRequester(), InputUtils.GetRichtextButtonIconFromInputAction(), Widget.GetScript(), CGame.GetWorkspace(), ScriptInvoker.Insert(), TextWidget.SetText(), TextWidget.SetText(), PPERequester_MenuEffects.SetVignetteIntensity(), Widget.Show(), InputUtils.ICON_SCALE_TOOLBAR, UIScriptedMenu.layoutRoot, m_Back, TabberUI.m_OnTabSwitch, m_tab_images, m_TabScript, and PPERequesterBank.REQ_MENUEFFECTSoverride void OnShow()override void Update(float timeslice)References Back(), UAInputAPI.GetInputByID(), GetUApi()
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, UAInput.LocalPress(), TabberUI.NextTab(), TabberUI.PreviousTab(), SwitchPreset(), and m_TabScriptprotected void LoadTextStrings()Set correct bottom button texts based on platform (ps4 vs xbox texts)
References m_BackButtonTextID
protected void SwitchPreset()Referenced by Update()