class ComponentAnimalBleedingSource
ComponentAnimalBleeding › Component
All members, including inherited
Constructors 1
void ComponentAnimalBleeding()Constants 2
Members 1
protected ref Timer m_BleedTimerMethods 4
void InflictWoundDamage(TotalDamageResult damage_result, string zone_name, string ammo)References Object.DecreaseHealth(), TotalDamageResult.GetDamage(), Object.SetHealth()
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, Component.m_ThisEntityAIReferenced by CreateWound()
void CreateWound(TotalDamageResult damage_result, string zone_name, string ammo)References GetWoundIntensity(), InflictWoundDamage(), Timer.Run()
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, new Timer(), and m_BleedTimerReferenced by DayZAnimal.EEHitBy()
void Bleed(float wound_intensity)References Object.DecreaseHealth(), Object.GetHealth(), Object.IsAlive()
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, Object.SetHealth(), Timer.Stop(), BASE_BLEED_RATE, m_BleedTimer, Component.m_ThisEntityAI, and PASS_OUT_AMOUTReferenced by CreateWound()