DIFF

class ComponentAnimalBleedingSource

ComponentAnimalBleeding Component

All members, including inherited

Constructors 1

void ComponentAnimalBleeding()

Constants 2

protected const float BASE_BLEED_RATE = 250
Referenced by Bleed()
protected const float PASS_OUT_AMOUT = 500
Referenced by Bleed()

Members 1

protected ref Timer m_BleedTimer
Referenced by Bleed(), and CreateWound()

Methods 4

void InflictWoundDamage(TotalDamageResult damage_result, string zone_name, string ammo)
Referenced by CreateWound()
void CreateWound(TotalDamageResult damage_result, string zone_name, string ammo)
Referenced by DayZAnimal.EEHitBy()
float GetWoundIntensity(float bleed_treshold)
Referenced by CreateWound()