class CfgGameplayJsonSource
contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg
Members 8
int version = -1ref ITEM_GeneralData GeneralData = new ITEM_GeneralData!! all member variables must correspond with the cfggameplay.json file contents !!!!
ref ITEM_PlayerData PlayerData = new ITEM_PlayerDataReferenced by CfgGameplayHandler.GetAllowRefillSpeedModifier(), CfgGameplayHandler.GetAllowStaminaAffectInertia(), CfgGameplayHandler.GetDisable2dMap()
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, CfgGameplayHandler.GetDisablePersonalLight(), CfgGameplayHandler.GetHealthDepletionSpeed(), CfgGameplayHandler.GetHoldBreathStaminaModifier(), CfgGameplayHandler.GetMeleeStaminaModifier(), CfgGameplayHandler.GetMovementRotationSpeedJog(), CfgGameplayHandler.GetMovementRotationSpeedSprint(), CfgGameplayHandler.GetMovementTimeToSprint(), CfgGameplayHandler.GetMovementTimeToStrafeJog(), CfgGameplayHandler.GetMovementTimeToStrafeSprint(), CfgGameplayHandler.GetObstacleTraversalStaminaModifier(), CfgGameplayHandler.GetPlayerSpawnGearPresetFiles(), CfgGameplayHandler.GetShockDepletionSpeed(), CfgGameplayHandler.GetShockRefillSpeedConscious(), CfgGameplayHandler.GetShockRefillSpeedUnconscious(), CfgGameplayHandler.GetSprintLadderStaminaModifier(), CfgGameplayHandler.GetSprintStaminaModifierCro(), CfgGameplayHandler.GetSprintStaminaModifierErc(), CfgGameplayHandler.GetSprintSwimmingStaminaModifier(), CfgGameplayHandler.GetStaminaDepletionSpeed(), CfgGameplayHandler.GetStaminaKgToStaminaPercentPenalty(), CfgGameplayHandler.GetStaminaMax(), CfgGameplayHandler.GetStaminaMinCap(), CfgGameplayHandler.GetStaminaWeightLimitThreshold(), CfgGameplayHandler.GetWeaponObstructionModeDynamic(), and CfgGameplayHandler.GetWeaponObstructionModeStatic()ref ITEM_WorldData WorldsData = new ITEM_WorldDataref ITEM_BaseBuildingData BaseBuildingData = new ITEM_BaseBuildingDataReferenced by CfgGameplayHandler.GetDisableColdAreaPlacementCheck(), CfgGameplayHandler.GetDisableDistanceCheck(), CfgGameplayHandler.GetDisableHeightPlacementCheck()
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, CfgGameplayHandler.GetDisableIsBaseViableCheck(), CfgGameplayHandler.GetDisableIsClippingRoofCheck(), CfgGameplayHandler.GetDisableIsCollidingAngleCheck(), CfgGameplayHandler.GetDisableIsCollidingBBoxCheck(), CfgGameplayHandler.GetDisableIsCollidingCheck(), CfgGameplayHandler.GetDisableIsCollidingGPlotCheck(), CfgGameplayHandler.GetDisableIsCollidingPlayerCheck(), CfgGameplayHandler.GetDisableIsInTerrainCheck(), CfgGameplayHandler.GetDisableIsPlacementPermittedCheck(), CfgGameplayHandler.GetDisableIsUnderwaterCheck(), CfgGameplayHandler.GetDisablePerformRoofCheck(), and CfgGameplayHandler.GetDisallowedTypesInUnderground()ref ITEM_UIData UIData = new ITEM_UIDataref ITEM_MapData MapData = new ITEM_MapDataref ITEM_VehicleData VehicleData = new ITEM_VehicleDataReferenced by CfgGameplayHandler.GetBoatDecayMultiplier()
Methods 1
void InitServer()Obsolete, 'InitServer' on individual json items is now called centrally
Referenced by CfgGameplayHandler.LoadData()