class CameraShakeSource
Constructors 2
void ~CameraShake()References Class.Cast(), CGame.GetPlayer(), m_Player
Show 4 more
, m_Radius, m_RadiusDecaySpeed, m_Smoothness, and m_StregthFactorReferenced by DayZPlayerCameraBase.SpawnCameraShakeProper()
Constants 1
const float MIN_PLAYER_DISTANCE = 40Members 10
float m_Radiusfloat m_RadiusDecaySpeedfloat m_Timefloat m_InitLRfloat m_InitUDfloat m_Smoothnessfloat m_StregthFactorDayZPlayerImplement m_PlayerMethods 1
References Math.RandomFloat(), m_Radius, m_RadiusDecaySpeed