DIFF

class CameraShakeSource

Constructors 2

void CameraShake(float strength_factor, float radius, float smoothness, float radius_decay_speed)

Constants 1

const float MIN_PLAYER_DISTANCE = 40

Members 10

float m_Radius
Referenced by CameraShake(), and Update()
float m_RadiusDecaySpeed
Referenced by CameraShake(), and Update()
float m_RandomAngle
Referenced by Update()
float m_Time
float m_InitLR
float m_InitUD
bool m_ToDelete
Referenced by Update()
float m_Smoothness
Referenced by CameraShake(), and Update()
float m_StregthFactor
Referenced by CameraShake(), and Update()
Referenced by ~CameraShake(), and CameraShake()

Methods 1