DIFF

class AmmoCamParamsSource

Members 4

float m_Radius = 40

the max distance at which the cam shake is triggered

float m_Strength = 4

strength of the cam shake

float m_ModifierClose = 1

shake 'strength' modifier when the player is at distance 0 from the source of explosion

float m_ModifierFar = 0

shake 'strength' modifier when the player is at distance 'radius' from the source of explosion

Methods 1

void Load(string ammoType)