class AmmoCamParamsSource
Members 4
float m_Radius = 40the max distance at which the cam shake is triggered
float m_ModifierClose = 1shake 'strength' modifier when the player is at distance 0 from the source of explosion
float m_ModifierFar = 0shake 'strength' modifier when the player is at distance 'radius' from the source of explosion
Methods 1
void Load(string ammoType)References CGame.ConfigGetFloat(), m_ModifierClose, m_ModifierFar
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, m_Radius, and m_StrengthReferenced by DayZGame.ExplosionEffects()