class ActionReadPaperCBSource
ActionReadPaperCB › ActionContinuousBaseCB › ActionBaseCB › HumanCommandActionCallback
All members, including inherited
Methods 3
override void CreateActionComponent()
override void EndActionComponent()
override void OnStateChange(int pOldState, int pCurrentState)
References Class.Cast(),
UIMenuPanel.Close(),
UIManager.FindMenu() Show 14 more
, Man.GetIdentity(), WrittenNoteData.GetNoteText(), CGame.GetUIManager(), ItemBase.GetWrittenNoteData(), CGame.IsDedicatedServer(), UIManager.IsMenuOpen(), CGame.IsMultiplayer(), CGame.IsServer(), Object.RPCSingleParam(), ActionBaseCB.m_ActionData, ActionData.m_MainItem, ActionData.m_Player, HumanCommandActionCallback.STATE_LOOP_LOOP, and HumanCommandActionCallback.STATE_NONE