ActionReadPaper.c
class ActionReadPaperCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
EnableStateChangeCallback();
m_ActionData.m_ActionComponent = new CAContinuousTime(-1.0);
}
override void EndActionComponent()
{
}
override void OnStateChange(int pOldState, int pCurrentState)
{
if (pCurrentState == STATE_NONE && (!g_Game.IsDedicatedServer()))
{
if (g_Game.GetUIManager() && g_Game.GetUIManager().IsMenuOpen(MENU_NOTE))
g_Game.GetUIManager().FindMenu(MENU_NOTE).Close();
}
else if (pCurrentState == STATE_LOOP_LOOP && pOldState != STATE_LOOP_LOOP && (!g_Game.IsMultiplayer() || g_Game.IsServer()))
{
ItemBase paper_item = ItemBase.Cast(m_ActionData.m_MainItem);
Param1<string> text = new Param1<string>(paper_item.GetWrittenNoteData().GetNoteText());
paper_item.RPCSingleParam(ERPCs.RPC_READ_NOTE, text, true,m_ActionData.m_Player.GetIdentity());
}
}
};
//!DEPRECATED
class ActionReadPaper: ActionContinuousBase
{
void ActionReadPaper()
{
m_CallbackClass = ActionReadPaperCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_VIEWNOTE;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_PRONE;
m_Text = "#read";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTNone;
}
override bool HasTarget()
{
return false;
}
override void OnUpdate(ActionData action_data)
{
super.OnUpdate(action_data);
if(!g_Game.IsDedicatedServer())
{
if (action_data.m_State == UA_FINISHED && g_Game.GetUIManager() && !g_Game.GetUIManager().IsMenuOpen(MENU_NOTE))
{
ActionManagerClient.Cast(action_data.m_Player.GetActionManager()).RequestEndAction();
}
}
}
override void OnEndRequest(ActionData action_data)
{
if (action_data.m_Callback)
{
action_data.m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT);
}
}
};