class ActionPinSource
ActionPin › ActionSingleUseBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionPin()References ActionBase.m_Text
Methods 4
override void CreateConditionComponents()override bool HasTarget()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.Cast(), Grenade_Base.IsPinnable(), Grenade_Base.IsPinned()
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, AnimatedActionBase.m_CommandUIDoverride void OnExecute(ActionData action_data)