class ActionNextCombinationLockDial
ActionNextCombinationLockDial › ActionSingleUseBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 148
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionSingleUseBase
- ActionNextCombinationLockDial
- ActionSingleUseBase
- AnimatedActionBase
- ActionBase
Constructors 1
void ActionNextCombinationLockDial()References ActionBase.m_Text
Methods 7
override void CreateConditionComponents()override bool HasTarget()override bool IsInstant()override bool RemoveForceTargetAfterUse()override bool UseAcknowledgment()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void Start(ActionData action_data)References Class.Cast(), CombinationLock.SetNextDial(), AnimatedActionBase.Start()