class ActionDeployHuntingTrapSource
ActionDeployHuntingTrap › ActionDeployBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionDeployHuntingTrap()Methods 4
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void CreateConditionComponents()override bool ActionConditionContinue(ActionData action_data)References EntityAI.CanBePlaced(), Object.GetPosition(), CGame.IsClient()
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, ActionData.m_MainItem, and ActionData.m_Playeroverride void MoveEntityToFinalPosition(ActionData action_data, vector position, vector orientation)References ActionBase.ClearInventoryReservationEx()