DIFF

class AIBehaviourHLSource

AIBehaviourHLZombie2 AIBehaviourHL

Constructors 2

private void AIBehaviourHL()
private void ~AIBehaviourHL()

Methods 9

proto native AIBehaviourHLData GetTemplateData()
void OnInit()
void Simulate(float timeDelta)
void OnDamage(float damage, EntityAI source)
void OnDamageInflicted()
void OnAnimationEvent(int nameCrc)
proto native void SetNextBehaviour(int BehaviourCrc)
proto native void SwitchToNextBehaviour()
static proto void RegAIBehaviour(string behname, typename behClass, typename behClassData)