Configurations for StaminaHandler class
Part of Emote ids
Configurations for StaminaHandler class
Variables
const float STAMINA_CLIMB_THRESHOLD = 42 | in units | |
const float STAMINA_DRAIN_CLIMB = 42 | in units (how much jumping depletes stamina) | |
const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 1 | in units (how much sprint in crouch depletes stamina) | |
const float STAMINA_DRAIN_HOLD_BREATH_DURATION = 5.0 | in seconds, time it takes to increase stamina drain from STAMINA_DRAIN_HOLD_BREATH_START to STAMINA_DRAIN_HOLD_BREATH_END | |
const float STAMINA_DRAIN_HOLD_BREATH_END = 1.0 | in units (how much holding breath depletes stamina at the end) | |
const float STAMINA_DRAIN_HOLD_BREATH_EXPONENT = 3 | holding breath exponent | |
const float STAMINA_DRAIN_HOLD_BREATH_START = 0.2 | in units (how much holding breath depletes stamina at the start) | |
const float STAMINA_DRAIN_JUMP = 25 | in units (how much jumping depletes stamina) | |
const int STAMINA_DRAIN_LADDER_FAST_PER_SEC = 8 | in units (how much fast ladder climb depletes stamina) | |
const float STAMINA_DRAIN_MELEE_EVADE = 8 | in units (how much evade depletes stamina) | |
const float STAMINA_DRAIN_MELEE_HEAVY = 25 | in units (how much heavy melee punch depletes stamina) | |
const float STAMINA_DRAIN_MELEE_LIGHT = 5 | in units (how much light melee punch depletes stamina) | |
const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 3 | in units (how much sprint in prone depletes stamina) | |
const float STAMINA_DRAIN_ROLL = 5 | in units (how much roll depletes stamina) | |
const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 4 | in units (how much sprint depletes stamina) | |
const int STAMINA_DRAIN_SWIM_FAST_PER_SEC = 5 | in units (how much fast swimming depletes stamina) | |
const float STAMINA_DRAIN_VAULT = 20 | in units (how much jumping depletes stamina) | |
const float STAMINA_GAIN_BONUS_CAP = 3.0 | in units (tells how much extra units can be added at best to stamina regain) | |
const int STAMINA_GAIN_IDLE_PER_SEC = 5 | in units (how much of stamina units is gained while iddling) | |
const int STAMINA_GAIN_JOG_PER_SEC = 2 | in units (how much of stamina units is gained while jogging) | |
const int STAMINA_GAIN_LADDER_PER_SEC = 1 | in units (how much of stamina units is gained while slowly swim) | |
const int STAMINA_GAIN_ROLL_PER_SEC = 0 | in units (how much of stamina units is gained while rolling) | |
const int STAMINA_GAIN_SWIM_PER_SEC = 1 | in units (how much of stamina units is gained while slowly swim) | |
const int STAMINA_GAIN_WALK_PER_SEC = 4 | in units (how much of stamina units is gained while walking) | |
const float STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE = 10 | in units | |
const float STAMINA_HOLD_BREATH_THRESHOLD_DRAIN = 0 | in units | |
const float STAMINA_JUMP_THRESHOLD = 25 | in units | |
const float STAMINA_KG_TO_GRAMS = 1000 | for kg to g conversion | |
const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY = 1.75 | in units (by how many units is max stamina bar reduced for each 1 kg of load weight) | |
const float STAMINA_MAX = 100 | ||
const float STAMINA_MELEE_EVADE_THRESHOLD = 8 | in units | |
const float STAMINA_MELEE_HEAVY_THRESHOLD = STAMINA_DRAIN_MELEE_HEAVY | in units (how many units we need to make a heavy hit in melee) | |
const float STAMINA_MIN_CAP = 5 | in units (overload won't reduce max stamina bar under this value) | |
const float STAMINA_REGEN_COOLDOWN_DEPLETION = 0.45 | in secs (how much time we will spend in cooldown before the stamina will starts with regeneration) | |
const float STAMINA_REGEN_COOLDOWN_EXHAUSTION = 0.5 | ||
const float STAMINA_ROLL_THRESHOLD = 5 | in units | |
const float STAMINA_SYNC_RATE = 0.5 | in secs | |
const float STAMINA_VAULT_THRESHOLD = 20 | in units | |
const float STAMINA_WEIGHT_LIMIT_THRESHOLD = 6000 | in grams (weight where the player is not penalized by stamina) |