DIFF

Configurations for Environment class

Part of Emote ids

Configurations for Environment class

Variables

const float COLD_AREA_DIG_WORMS_MODIF = 1.5time modifier, how much longer it takes to dig up worms while in a cold area
const float COLD_AREA_TEMPERATURE_THRESHOLD = 5(deg Celsius) temperature limit up to which player is allowed to dig garden plots
const float ENVIRO_CLOUD_DRY_EFFECT = 0.7how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky
const float ENVIRO_DEFAULT_ENTITY_HEAT = 2.5heat entity generates if not moving
const float ENVIRO_DRY_INCREMENT = 0.00005amount of wetness subtracted from items wet value each tick if is not raining due to player heat
const float ENVIRO_FIRE_INCREMENT = 23.5how much is the generic temp effect increased when player is next to a fireplace
const float ENVIRO_FOG_DRY_EFFECT = 0.9how many % of ENVIRO_SUN_INCREMENT is reduced by fog
const float ENVIRO_FOG_TEMP_EFFECT = -2how strong the effect of fog is
static const float ENVIRO_HEATCOMFORT_BACK_WEIGHT = 0.03
static const float ENVIRO_HEATCOMFORT_BODY_WEIGHT = 0.12
static const float ENVIRO_HEATCOMFORT_FEET_WEIGHT = 0.06
static const float ENVIRO_HEATCOMFORT_GLOVES_WEIGHT = 0.04
static const float ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT = 0.05how much this body part affects final heatcomfort
static const float ENVIRO_HEATCOMFORT_HIPS_WEIGHT = 0.00
static const float ENVIRO_HEATCOMFORT_LEGS_WEIGHT = 0.12
static const float ENVIRO_HEATCOMFORT_MASK_WEIGHT = 0.05
const float ENVIRO_HEATCOMFORT_MAX_STEP_SIZE = 0.25max step of dynamic heatcomfort change (applies if diff between target and dynamic HC is bigger than this value)
static const float ENVIRO_HEATCOMFORT_VEST_WEIGHT = 0.04
static const float ENVIRO_HEATCOMFORT_WEIGHT_SUMMARY = ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT + ENVIRO_HEATCOMFORT_MASK_WEIGHT +ENVIRO_HEATCOMFORT_VEST_WEIGHT + ENVIRO_HEATCOMFORT_BODY_WEIGHT + ENVIRO_HEATCOMFORT_BACK_WEIGHT + ENVIRO_HEATCOMFORT_GLOVES_WEIGHT + ENVIRO_HEATCOMFORT_LEGS_WEIGHT + ENVIRO_HEATCOMFORT_FEET_WEIGHT + ENVIRO_HEATCOMFORT_HIPS_WEIGHTdon't forget to update the weights from above if you are adding/removing them
const float ENVIRO_HIGH_NOON = 12when is sun highest on sky
const float ENVIRO_HIGH_TEMP_LIMIT = 70highest temperature(deg Celsius) where the player gets highest possible heat comfort (1)
const float ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED = 0.5
const float ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED = 0.8
const float ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE = 1.0impact of item health (state) to the heat isolation
const float ENVIRO_ISOLATION_HEALTHFACTOR_RUINED = 0.0
const float ENVIRO_ISOLATION_HEALTHFACTOR_WORN = 0.9
const float ENVIRO_ISOLATION_WETFACTOR_DAMP = 0.9
const float ENVIRO_ISOLATION_WETFACTOR_DRENCHED = -0.15
const float ENVIRO_ISOLATION_WETFACTOR_DRY = 1.0impact of item wetness to the heat isolation
const float ENVIRO_ISOLATION_WETFACTOR_SOAKED = 0.1
const float ENVIRO_ISOLATION_WETFACTOR_WET = 0.5
const float ENVIRO_LOW_TEMP_LIMIT = -20lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1)
const float ENVIRO_NAKED_BODY_PENALTY_RAIN_MIN_VALUE = 0.2how intensive a rain should be to enable rain penalty on naked body
const float ENVIRO_NAKED_BODY_PENALTY_SNOWFALL_MIN_VALUE = 0.4how intensive a snowfall should be to enable snowfall penalty on naked body
const float ENVIRO_PLAYER_COMFORT_TEMP = 24comfort temperature of environment for the player
const float ENVIRO_PLAYER_HEATBUFFER_CAPACITY_MIN = 0.35Minimal heatbuffer capacity of naked character
const float ENVIRO_PLAYER_HEATBUFFER_DECREASE = 0.01How much heat buffer decreases per one enviro tick
const float ENVIRO_PLAYER_HEATBUFFER_INCREASE = 0.18How much heat buffer increases per one enviro tick
static ref array<ref TFloatArray> ENVIRO_PLAYER_HEATBUFFER_STAGE_RATELIMIT = { {1.0, 1.0}, // not used now {1.82, 4.0}, {0.8, 1.6}, {1.0, 1.0}, // not used now }heatbuffer per stage decrease rate limiting - each entry represents the {min, max} value per HB stage
const float ENVIRO_PLAYER_HEATBUFFER_TEMP_AFFECT = 0.4How much heat buffer change rates are affected by temperature
const float ENVIRO_PLAYER_HEATBUFFER_WATEREFFECT = 20impact of water contact on player's heatbuffer
const float ENVIRO_SNOW_WET_COEF = 0.1
const float ENVIRO_STOMACH_WEIGHT = 0.2how much stomach content affects final heatcomfort
const float ENVIRO_SUN_INCREMENT = 0.002(not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun
const float ENVIRO_TEMP_EFFECT_ON_PLAYER = 40impact of enviro temperature on player (lower value = higher, cannot be zero or below!)
const float ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS = 20.0
const float ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF = 0.051increases temp inside vehicles
const float ENVIRO_TEMPERATURE_UNDERROOF_COEF = 0.75underroof wind multiplier
const float ENVIRO_TEMPERATURE_WIND_COEF = 2.5windchill effect on base temperature
const float ENVIRO_TICK_RATE = 3in secs. how often should enviro effet process
const float ENVIRO_TICK_ROOF_RC_CHECK = 10in secs. how often we should check if player is under the roof (raycast)
const float ENVIRO_TICKS_TO_WETNESS_CALCULATION = 2each X (ticks) is processed wetness on items on player
const float ENVIRO_WET_INCREMENT = 0.01amount of wetness added to items wet value each tick if is raining
const float ENVIRO_WET_PASSTHROUGH_COEF = 0.1how many times slower is wetting/drying items in backpacks
const float ENVIRO_WET_PENALTY = 0.5at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort of item
const float ENVIRO_WIND_CHILL_LIMIT = 30.0Above this value, the wind effect increases the modified temperature
const float ENVIRO_WIND_EFFECT = 0.25amount of % wind affect drying/wetting
const float ENVIRO_WIND_EFFECT_SLOPE = -35.0Affects the slope of calculation
const float FIRE_ATTACHMENT_DAMAGE_PER_SECOND = 0.07various damage per second constants
const float ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT = 15.0
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE = (GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT + GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT) * 0.5
const float ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT = 35.0
const float ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER = 0.04
const float LIQUID_RAIN_AMOUNT_COEF_BASE = 10.0