VehicleHudBase.c
// Vehicle HUD UI base class
class VehicleHudBase : Managed
{
protected Widget m_VehiclePanel;
protected TextWidget m_VehicleCurrentGearValue;
protected TextWidget m_VehicleNextGearValue;
protected TextWidget m_VehiclePrevGearValue;
protected ref map<int,string> m_VehicleGearTable;
protected ref map<int,string> m_VehicleGearTableAuto;
void VehicleHudBase();
void ~VehicleHudBase();
// Spawn
void Init(Widget vehicleHudPanels)
{
m_VehicleGearTable = new map<int, string>;
m_VehicleGearTableAuto = new map<int, string>;
}
// Logic for when vehicle info is first displayed
void ShowVehicleInfo(PlayerBase player);
// Logic for when vehicle info is hidden
void HideVehicleInfo();
void ShowPanel()
{
if (m_VehiclePanel)
m_VehiclePanel.Show(true);
}
void HidePanel()
{
if (m_VehiclePanel)
m_VehiclePanel.Show(false);
}
// Frame update logic
void RefreshVehicleHud(float timeslice);
}