FlareLight.c
class FlareLightclass FlareLightRedclass FlareLightGreenclass FlareLightBlueclass FlareLightContamination
class FlareLight extends PointLightBase
{
static float m_FlareRadius = 100;
static float m_FlareBrightness = 10.0;
static string m_MemoryPoint = "light";
void FlareLight()
{
SetVisibleDuringDaylight( true );
SetRadiusTo( m_FlareRadius );
SetBrightnessTo( m_FlareBrightness );
FadeIn( 1 );
SetFadeOutTime( 0.2 );
SetDiffuseColor( 0.7, 0.7, 0.3 );
SetAmbientColor( 0.7, 0.7, 0.3 );
SetFlareVisible( false );
SetFlickerAmplitude( 0.9 );
SetFlickerSpeed( 0.3 );
SetDancingShadowsMovementSpeed( 0.5 );
SetDancingShadowsAmplitude( 0.15 );
//SetLifetime( 50 );
EnableLinear( true );
EnableHeatHaze( true );
SetHeatHazeRadius( 0.1 );
SetHeatHazePower( 0.02 );
#ifdef PLATFORM_WINDOWS
SetCastShadow( true );
#else
SetCastShadow( false );
#endif
}
}
class FlareLightRed extends FlareLight
{
void FlareLightRed()
{
SetDiffuseColor( 1.0, 0.3, 0.3 );
SetAmbientColor( 1.0, 0.3, 0.3 );
}
}
class FlareLightGreen extends FlareLight
{
void FlareLightGreen()
{
SetDiffuseColor( 0.3, 1.0, 0.3 );
SetAmbientColor( 0.3, 1.0, 0.3 );
}
}
class FlareLightBlue extends FlareLight
{
void FlareLightBlue()
{
SetDiffuseColor( 0.3, 0.3, 1.0 );
SetAmbientColor( 0.3, 0.3, 1.0 );
}
}
class FlareLightContamination extends FlareLightRed
{
void FlareLightContamination()
{
SetLifetime( 20 );
}
}