LargeTentBackPack.c
class LargeTentBackPack extends Backpack_Base
{
ref protected EffectSound m_RepackingLoopSound;
void LargeTentBackPack()
{
m_RepackingLoopSound = new EffectSound;
}
void ~LargeTentBackPack()
{
SEffectManager.DestroyEffect( m_RepackingLoopSound );
}
override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
{
super.OnRPC(sender, rpc_type, ctx);
Param1<bool> p = new Param1<bool>(false);
if (!ctx.Read(p))
return;
bool play = p.param1;
switch (rpc_type)
{
case SoundTypeTent.REPACK:
if ( play )
{
PlayRepackingLoopSound();
}
else
{
StopRepackingLoopSound();
}
break;
}
}
void PlayRepackingLoopSound()
{
if ( !m_RepackingLoopSound || !m_RepackingLoopSound.IsSoundPlaying() )
{
m_RepackingLoopSound = SEffectManager.PlaySound( "largetent_deploy_SoundSet", GetPosition(), 0.5, 0.5 );
}
}
void StopRepackingLoopSound()
{
m_RepackingLoopSound.SetSoundFadeOut(0.5);
m_RepackingLoopSound.SoundStop();
}
};