OpenableBehaviour.c
class OpenableBehaviour
{
protected bool m_IsOpened;
void OpenableBehaviour(bool bState = true)
{
m_IsOpened = bState; //! initial value
}
void Open()
{
SetState(true);
}
void Close()
{
SetState(false);
}
bool IsOpened()
{
return GetState();
}
protected void SetState(bool bState)
{
m_IsOpened = bState;
}
protected bool GetState()
{
return m_IsOpened;
}
}