HumanSteakMeat.c
class HumanSteakMeat extends Edible_Base
{
void HumanSteakMeat()
{
InsertAgent(eAgents.BRAIN, 1);
}
override bool CanBeCooked()
{
return true;
}
override bool CanBeCookedOnStick()
{
return true;
}
override bool IsMeat()
{
return true;
}
override bool CanDecay()
{
return true;
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeed);
AddAction(ActionEatMeat);
AddAction(ActionCreateIndoorFireplace);
AddAction(ActionCreateIndoorOven);
}
}