ActionClapBearTrapWithThisItem.c
class ActionClapBearTrapWithThisItem: ActionSingleUseBase
{
void ActionClapBearTrapWithThisItem()
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_POKE;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_FullBody = true;
m_Text = "#trigger_bear_trap";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTCursor;
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (!target)
{
return false;
}
BearTrap trap;
if (Class.CastTo(trap, target.GetObject()))
{
return trap.IsActive() && trap.CanBeDisarmed() && IsInReach(player, target, UAMaxDistances.DEFAULT);
}
return false;
}
override void OnExecuteServer( ActionData action_data )
{
BearTrap trap;
Class.CastTo(trap, action_data.m_Target.GetObject());
trap.Disarm();
}
}