ActionExitLadder.c
class ActionExitLadder: ActionInteractBase
{
void ActionExitLadder()
{
m_Text = "#exit_ladder";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINone();
m_ConditionTarget = new CCTNone();
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
HumanCommandLadder cl = player.GetCommand_Ladder();
if (cl && cl.CanExit())
return true;
return false;
}
override void Start(ActionData action_data)
{
super.Start(action_data);
HumanCommandLadder cl = action_data.m_Player.GetCommand_Ladder();
if (cl)
cl.Exit();
}
override bool IsInstant()
{
return true;
}
override bool CanBeUsedOnLadder()
{
return true;
}
override bool IsLockTargetOnUse()
{
return false;
}
}