DIFF

ActionDetach.c

class DetachActionData : ActionData
{
	int m_AttSlot;
}

class ActionDetach: ActionInteractBase
{
	string m_ItemName = "";

	void ActionDetach()
	{
		m_CommandUID        = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS;
		m_CommandUIDProne	= DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS;
		m_Text = "#take_to_hands";
	}

	override void CreateConditionComponents()  
	{
		m_ConditionItem = new CCINone;
		m_ConditionTarget = new CCTCursorNoRuinCheck();
	}	
	
	override bool HasProneException()
	{
		return true;
	}
	
	override typename GetInputType()
	{
		return ContinuousInteractActionInput;
	}
	
	override bool HasProgress()
	{
		return false;
	}

	override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
	{
		ItemBase tgt_item = ItemBase.Cast( target.GetObject() );
		EntityAI tgt_parent = EntityAI.Cast( target.GetParent() );
		EntityAI tgt_entity = EntityAI.Cast( target.GetObject() );

		if ( !tgt_item || !tgt_entity || !tgt_parent )
			return false;

		if ( !tgt_parent || !tgt_item.IsItemBase() || !tgt_item.IsTakeable() || tgt_item.IsBeingPlaced() )
			return false;

		if ( player.GetCommand_Vehicle() )
			return false;

		if ( player.GetInventory().CanAddEntityIntoHands(tgt_entity) ) //&& !player.GetInventory().CanAddEntityIntoInventory(tgt_entity) )
		{
			if ( tgt_entity.GetHierarchyRootPlayer() != player )
			{
				if ( tgt_entity.CanDetachAttachment( tgt_parent ) && tgt_parent.CanReleaseAttachment( tgt_entity ) )
					return true;
			}		
		}

		return false;
	}
	
	override void OnExecute( ActionData action_data )
	{
		if (g_Game.IsDedicatedServer())
		{
			ClearActionJuncture(action_data);
			return;
		}
		
		ActionManagerClient am = ActionManagerClient.Cast(action_data.m_Player.GetActionManager());
		am.UnlockInventory(action_data);

		EntityAI ntarget = EntityAI.Cast(action_data.m_Target.GetObject());
		action_data.m_Player.PredictiveTakeEntityToHands(ntarget);
	}
	
	override void CreateAndSetupActionCallback( ActionData action_data )
	{
		EntityAI target = EntityAI.Cast(action_data.m_Target.GetObject());
		ActionBaseCB callback;
		if (!target)
			return;
		
		if (target.IsHeavyBehaviour())
		{
			Class.CastTo(callback, action_data.m_Player.StartCommand_Action(DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HEAVY,GetCallbackClassTypename(),DayZPlayerConstants.STANCEMASK_ERECT));
		}
		else
		{
			if( action_data.m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT) )
			{
				Class.CastTo(callback, action_data.m_Player.AddCommandModifier_Action(DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS,GetCallbackClassTypename()));
			}
			else
			{
				Class.CastTo(callback, action_data.m_Player.StartCommand_Action(DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS,GetCallbackClassTypename(),DayZPlayerConstants.STANCEMASK_PRONE));
			}
		}
		callback.SetActionData(action_data); 
		callback.InitActionComponent();
		action_data.m_Callback = callback;
	}
};