ActionUpgradeTorchFromGasPump.c
class ActionUpgradeTorchFromGasPumpCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.ADD_FUEL_TO_TORCH);
}
};
class ActionUpgradeTorchFromGasPump: ActionContinuousBase
{
void ActionUpgradeTorchFromGasPump()
{
m_CallbackClass = ActionUpgradeTorchFromGasPumpCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
m_Text = "#str_upgrade_torch_fuel";
}
override void CreateConditionComponents()
{
m_ConditionTarget = new CCTDummy;
m_ConditionItem = new CCINonRuined;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
Land_FuelStation_Feed fuelstation = Land_FuelStation_Feed.Cast(target.GetObject());
FlammableBase flammable = FlammableBase.Cast(item);
if ( flammable && fuelstation && fuelstation.HasFuelToGive() )
{
return flammable.CanReceiveUpgrade();
}
return false;
}
override void OnFinishProgressServer( ActionData action_data )
{
Torch torch = Torch.Cast(action_data.m_MainItem);
if (torch)
{
//torch.ConsumeRag();
torch.Upgrade(null);
}
}
override bool IsLockTargetOnUse()
{
return false;
}
};