MeleeAttack.c
class MeleeAttackSoundEvents extends PlayerSoundEventBase
{
void MeleeAttackSoundEvents()
{
m_Type = EPlayerSoundEventType.MELEE;
m_HasPriorityOverTypes = -1;
}
override bool CanPlay(PlayerBase player)
{
return true;
}
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
{
if( type_other == EPlayerSoundEventType.DAMAGE )
{
return false;
}
return true;
}
override void OnEnd()
{
super.OnEnd();
if(m_Player)
StaminaSoundHandlerClient.Cast(m_Player.m_PlayerSoundManagerClient.GetHandler(eSoundHandlers.STAMINA)).PostponeStamina(800);
}
}
class MeleeAttackLightEvent extends MeleeAttackSoundEvents
{
void MeleeAttackLightEvent()
{
m_ID = EPlayerSoundEventID.MELEE_ATTACK_LIGHT;
m_SoundVoiceAnimEventClassID = 16;
}
}
class MeleeAttackHeavyEvent extends MeleeAttackSoundEvents
{
void MeleeAttackHeavyEvent()
{
m_ID = EPlayerSoundEventID.MELEE_ATTACK_HEAVY;
m_SoundVoiceAnimEventClassID = 17;
}
}