/*!
\addtogroup Physics
\{
*/
/*!
State/presence of the physics controller in physics world.
When it's created as static, only SimulationState::NONE or SimulationState::COLLISION
can be used. For dynamic ones, there is also SimulationState::SIMULATION for
full dynamic simulation.
*/
enum SimulationState
{
//! body is not in simulation, nor in collision world
NONE,
//! body is in collision world, but it's not simulated
COLLISION,
//! dynamic bodies are colliding and are simulated
SIMULATION,
}
/*!
\}
*/
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