class UndergroundTriggerCarrier
UndergroundTriggerCarrier › UndergroundTriggerCarrierBase › ScriptedEntity › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Full hierarchyFull members 900
- Managed
- IEntity
- Object
- ObjectTyped
- Entity
- EntityAI
- ScriptedEntity
- UndergroundTriggerCarrierBase
- UndergroundTriggerCarrier
- UndergroundTriggerCarrierBase
- ScriptedEntity
- EntityAI
- Entity
- ObjectTyped
- Object
- IEntity
This entity exists both client and server side when it enters into player's bubble and gets instantiated client-side, it will locally spawn UndergroundTrigger, which is the actual trigger
Constructors 2
void UndergroundTriggerCarrier()References EntityAI.RegisterNetSyncVariableInt()
void ~UndergroundTriggerCarrier()Methods 4
override void OnVariablesSynchronized()bool CanSpawnTrigger()Referenced by SpawnTrigger()
void RequestDelayedTriggerSpawn()Referenced by SpawnTrigger()
void SpawnTrigger()References IEntity.AddChild(), CanSpawnTrigger(), Class.Cast()
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, CGame.CreateObjectEx(), Object.GetPosition(), UndergroundTrigger.Init(), array.IsValidIndex(), RequestDelayedTriggerSpawn(), Object.SetPosition(), UndergroundTrigger.SetTriggerParentObject(), UndergroundAreaLoader.m_JsonData, Trigger.m_Local, UndergroundTriggerCarrierBase.m_ParentObject, m_Trigger, UndergroundTriggerCarrierBase.m_TriggerIndex, and vector.ZeroReferenced by OnVariablesSynchronized()