private const int COLOR_START = 0xFF2ECC71
Green
private const int COLOR_END = 0xFF4B77BE
Blue
private const int COLOR_END_NOATTACH = 0xFFF7CA18
Yellow
private const int COLOR_OBSTRUCTION = 0xFFFF00FF
Pink
private const int COLOR_HIT = 0xFFFF0000
Red
private const int COLOR_GUIDE = 0xC03A3A3A
Semi-transparent gray
private const int COLOR_WEAPON = 0x1FFFFFFF
Semi-transparent white
private const int COLOR_LAST_POS = 0x3AF7CA18
Semi-transparent yellow
private ref UndergroundDiagData m_Data = new UndergroundDiagData()
private ref BoxDraw m_BoxDraw
private bool m_EditModeEnabled = true
UndergroundDiagData Data()
void DrawDiag(float deltaTime)
private void HandleGizmos()
WEAPON PROPERTIES
Class.member