class TutorialKeybindsSource
TutorialKeybinds › ScriptedWidgetEventHandler › Managed
All members, including inherited
Constructors 2
void TutorialKeybinds(Widget parent, TutorialsMenu menu)References WorkspaceWidget.CreateWidgets(), GetLayoutName(), CGame.GetWorkspace()
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, Rebuild(), Widget.SetHandler(), m_Menu, and m_Rootvoid ~TutorialKeybinds()Members 3
protected Widget m_Rootprotected Widget m_DetailsRootprotected TutorialsMenu m_MenuReferenced by TutorialKeybinds()
Methods 6
void Rebuild()References Class.Cast(), ClearBindingPanels(), array.Count()
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, WorkspaceWidget.CreateWidgets(), ErrorEx(), Widget.FindAnyWidget(), Widget.FindWidget(), Widget.FindWidget(), Math.Floor(), array.Get(), Input.GetActionDesc(), GetActiveDeviceFlags(), UAInputAPI.GetActiveInputs(), CGame.GetInput(), UAInputAPI.GetInputByID(), GetUApi(), CGame.GetWorkspace(), SetElementModifier(), SetElementTitle(), TextWidget.SetText(), TextWidget.SetText(), TextWidget.SetText(), Widget.Update(), Widget.Update(), Widget.Update(), Widget.Update(), and m_RootReferenced by TutorialKeybinds()
protected void ClearBindingPanels()Referenced by Rebuild()
assemble all active bindings at widget element
Referenced by Rebuild()
Determine the active limiter of the bindings (currently unreliable, multiple limiters can be active on key combos!)
References UAInput.IsClickLimit(), UAInput.IsDoubleClickLimit(), UAInput.IsHoldBeginLimit()
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, UAInput.IsHoldLimit(), UAInput.IsLimited(), UAInput.IsPressLimit(), and UAInput.IsReleaseLimit()Referenced by Rebuild()
string GetLayoutName()Referenced by TutorialKeybinds()