class StatsEventDeathDataSource
Members 7
string m_CharacterIdcharacter ID
int m_CharacterLifetimelifetime of character in seconds
string m_Causecause of death (hunger, sickness, player-killed, zombie-killed...)
string m_WeaponNamename of weapon which caused death
float m_Distancedistance in meters (rounded) from spawn position to death position
vector m_Positionposition of player when died
int m_ListDamages[5]list of damages (5 values) during last n sec. For example: {20, 80, 0, 0, 0}