DIFF

class StatsEventDeathDataSource

Members 7

string m_CharacterId

character ID

int m_CharacterLifetime

lifetime of character in seconds

string m_Cause

cause of death (hunger, sickness, player-killed, zombie-killed...)

string m_WeaponName

name of weapon which caused death

float m_Distance

distance in meters (rounded) from spawn position to death position

vector m_Position

position of player when died

int m_ListDamages[5]

list of damages (5 values) during last n sec. For example: {20, 80, 0, 0, 0}