class StaticFlagPole
StaticFlagPole › TerritoryFlag › BaseBuildingBase › ItemBase › InventoryItem › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Methods 4
override void OnSpawnByObjectSpawner(ITEM_SpawnerObject item)override void FullyBuild()References ScriptCallQueue.CallLater(), BaseBuildingBase.CreateConstructionKit(), DayZGame.GetCallQueue()
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, BaseBuildingBase.GetConstruction(), ConstructionBase.GetConstructionPart(), ConstructionBase.GetConstructionParts(), ConstructionPart.GetId(), ConstructionPart.GetPartName(), map.GetValueArray(), ConstructionPart.IsBase(), BaseBuildingBase.RegisterActionForSync(), BaseBuildingBase.RegisterPartForSync(), BaseBuildingBase.SetBaseState(), BaseBuildingBase.SetPartFromSyncData(), BaseBuildingBase.SynchronizeBaseState(), BaseBuildingBase.UpdateNavmesh(), BaseBuildingBase.UpdateVisuals(), and ConstructionBase.UpdateVisuals()Referenced by OnSpawnByObjectSpawner()