class SoundBoatWaterBack
SoundBoatWaterBack › EffectSound › Effect › Managed
Constants 3
protected const int SPEED_FAST = 40protected const float SPLASH_THRESHOLD_CONDITION = 0.1diff between sea surface and propeller pos which determines if the splash should happen
protected const float SPLASH_THRESHOLD = 0.18diff between sea surface and propeller pos which determines when the splash happens
Members 3
protected bool m_SplashIncomingprotected vector m_MemPointPosprotected BoatScript m_BoatMethods 3
void AttachSound(BoatScript boat, string name, vector pos)void Clear()void Update()