DIFF

class SoundBoatWaterBack

SoundBoatWaterBack EffectSound Effect Managed

Constants 3

protected const int SPEED_FAST = 40
protected const float SPLASH_THRESHOLD_CONDITION = 0.1

diff between sea surface and propeller pos which determines if the splash should happen

protected const float SPLASH_THRESHOLD = 0.18

diff between sea surface and propeller pos which determines when the splash happens

Members 3

protected bool m_SplashIncoming
protected vector m_MemPointPos
protected BoatScript m_Boat

Methods 3

void AttachSound(BoatScript boat, string name, vector pos)
void Clear()
void Update()