class SHumanCommandSwimSettingsSource
Constructors 2
private void SHumanCommandSwimSettings()private void ~SHumanCommandSwimSettings()Members 14
float m_fAlignIdleTimeoutalign filters in idle, slow, fast
float m_fAlignIdleMaxChangedfloat m_fAlignSlowTimeoutfloat m_fAlignSlowMaxChangedfloat m_fAlignFastTimeoutfloat m_fAlignFastMaxChangedfloat m_fMovementSpeedfloat m_fMovementSpeedFltTimefloat m_fMovementSpeedFltMaxChangefloat m_fWaterLevelSwimwhen swimming - entity position depth (1.4 m)
float m_fWaterLevelInwhen entering water - what level cases swimming (1.5m)
Referenced by DayZPlayerUtils.CheckWaterLevel()
float m_fWaterLevelOutwhat water level causes to stop swimming (1.2m)
Referenced by DayZPlayerImplementSwimming.HandleSwimming()
float m_fToCrouchLevelwhen to crouch
float m_fToErectLevelwhen to stand