class RainProcurementManagerSource
DEPRECATED, done through the RainProcurementHandler / component instead
Constructors 1
void RainProcurementManager(ItemBase procuring_item)References m_ProcuringItem
Referenced by Barrel_ColorBase.InitItemVariables()
Constants 1
protected const int RAIN_COEFFICIENT = 10Referenced by RainProcurementCheck()
Members 3
protected ItemBase m_ProcuringItemprotected int m_IsUnderRoofprotected ref Timer m_UpdateTimerMethods 4
void InitRainProcurement()References MiscGameplayFunctions.IsUnderRoof(), Timer.Run(), new Timer()
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, m_IsUnderRoof, m_ProcuringItem, and m_UpdateTimervoid RainProcurementCheck()bool IsRunning()References m_UpdateTimer
void StopRainProcurement()Referenced by RainProcurementCheck()