class Motorbike_02_ColorBase
Motorbike_02_ColorBase › MotorbikeScript › Motorbike › Transport › Pawn › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Constructors 1
void Motorbike_02_ColorBase()References new Motorbike_02LightProfileFront(), new Motorbike_02LightProfileRear(), VehicleLightsComponent.RegisterLight()
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, VehicleLightsComponent.RegisterSelection(), VehicleHornComponent.RegisterSound(), Motorbike.SetEnginePos(), new VehicleLightData(), new VehicleLightSelectionData(), VehicleHornMode.LONG, Transport.m_CrewContactDamageCoef, MotorbikeScript.m_EngineStartBattery, MotorbikeScript.m_EngineStartFuel, MotorbikeScript.m_EngineStarting, MotorbikeScript.m_EngineStartOK, MotorbikeScript.m_EngineStartPlug, MotorbikeScript.m_EngineStop, MotorbikeScript.m_EngineStopFuel, MotorbikeScript.m_HornComponent, MotorbikeScript.m_LightsComponent, Transport.m_VehicleContactDamageCoef, and VehicleHornMode.SHORTMethods 13
override bool HasGangedTailAndBrakeLights()override bool NeedElectricitySourceDevice()override float GetTransportCameraDistance()override vector GetTransportCameraOffset()override int GetAnimInstance()override bool HasDirectionalInOutAction()override bool IsVitalGlowPlug()override float GetWeightCoef()override protected void PlayCrashLightSound()override protected void PlayCrashHeavySound()override void OnDebugSpawn()References GameInventory.CreateInInventory(), Motorbike.Fill(), Motorbike.GetFluidCapacity()