class Motorbike_01_ColorBase
Motorbike_01_ColorBase › MotorbikeScript › Motorbike › Transport › Pawn › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Constructors 1
void Motorbike_01_ColorBase()References new Motorbike_01LightProfileFront(), new Motorbike_01LightProfileRear(), VehicleLightsComponent.RegisterLight()
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, VehicleLightsComponent.RegisterSelection(), VehicleHornComponent.RegisterSound(), Motorbike.SetEnginePos(), new VehicleLightData(), new VehicleLightSelectionData(), VehicleHornMode.LONG, Transport.m_CrewContactDamageCoef, MotorbikeScript.m_EngineStartBattery, MotorbikeScript.m_EngineStartFuel, MotorbikeScript.m_EngineStarting, MotorbikeScript.m_EngineStartOK, MotorbikeScript.m_EngineStartPlug, MotorbikeScript.m_EngineStop, MotorbikeScript.m_EngineStopFuel, MotorbikeScript.m_HornComponent, MotorbikeScript.m_LightsComponent, Transport.m_VehicleContactDamageCoef, and VehicleHornMode.SHORTMethods 16
override bool HasGangedTailAndBrakeLights()override bool NeedElectricitySourceDevice()override float GetTransportCameraDistance()override vector GetTransportCameraOffset()override int GetAnimInstance()override bool HasDirectionalInOutAction()References Transport.GetAnimSourceFromSelection()
override bool IsVitalGlowPlug()override float GetWeightCoef()override bool CanGetIn()override void SetActions()override protected void PlayCrashLightSound()override protected void PlayCrashHeavySound()override void OnDebugSpawn()References GameInventory.CreateInInventory(), Motorbike.Fill(), Motorbike.GetFluidCapacity()