class InjuryHandlerThresholdsSource
Constants 4
const float WORN = 0.5Referenced by InjuryAnimationHandler.GetInjuryLevel()
const float DAMAGED = 0.3Referenced by InjuryAnimationHandler.GetInjuryLevel()
const float BADLY_DAMAGED = 0.2Referenced by InjuryAnimationHandler.GetInjuryLevel()
const float RUINED = 0.1Referenced by InjuryAnimationHandler.GetInjuryLevel()