class ITEM_ShockHandlingDataSource
ITEM_ShockHandlingData › ITEM_DataBase
All members, including inherited
Members 3
float shockRefillSpeedConscious = PlayerConstants.SHOCK_REFILL_CONSCIOUS_SPEED!! all member variables must correspond with the cfggameplay.json file contents !!!!
float shockRefillSpeedUnconscious = PlayerConstants.SHOCK_REFILl_UNCONSCIOUS_SPEEDbool allowRefillSpeedModifier = trueMethods 2
override void InitServer()override bool ValidateServer()