DIFF

class HumanCommandMelee2Source

Constructors 2

private void HumanCommandMelee2()
private void ~HumanCommandMelee2()

Constants 4

static const int HIT_TYPE_LIGHT = 0
static const int HIT_TYPE_HEAVY = 1
static const int HIT_TYPE_FINISHER = 2

liver stab

static const int HIT_TYPE_FINISHER_NECK = 3

Methods 8

proto native void ContinueCombo(bool pHeavyHit, float pComboValue, EntityAI target = null, vector hitPos = vector.Zero)

marks command to continue to combo

proto native bool IsInComboRange()

returns true if hit is in range, where person can continue to combo

proto native bool WasHit()

is true only once after hit event

proto native void Cancel()

cancels command melee and goes to HumanCommandMove

proto native bool IsOnBack()

is on back in prone stance?

proto native int GetComboCount()
proto native int GetCurrentHitType()
proto native bool IsFinisher()