class HitDirectionImagesBaseSource
Constructors 1
void HitDirectionImagesBase()References GetTypeImagePathArray(), GetTypeLayoutPathArray(), PerformRegisterImages()
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, RandomizeImageIdx()Members 1
int m_ImageIndexMethods 6
protected void PerformRegisterImages()Referenced by HitDirectionImagesBase()
References GetTypeImagePathArray(), GetTypeLayoutPathArray(), array.Insert()
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, array.Insert()protected void RandomizeImageIdx()References array.Count(), GetTypeImagePathArray(), Math.RandomIntInclusive()
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, m_ImageIndexReferenced by HitDirectionImagesBase()
Referenced by GetCurrentImageData(), HitDirectionImagesBase(), RandomizeImageIdx()
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, RegisterImage()Layout should be sufficient for generic manipulation of the hit image
References WorkspaceWidget.CreateWidgets(), Widget.FindAnyWidget(), GetTypeImagePathArray()
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, GetTypeLayoutPathArray(), CGame.GetWorkspace(), and m_ImageIndexReferenced by HitDirectionEffectBase.HitDirectionEffectBase()