class HescoBoxSource
HescoBox › Inventory_Base › ItemBase › InventoryItem › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 1
void HescoBox()Constants 4
static const int FOLDED = 0Referenced by CanBeManipulated(), Fold(), HescoBox()
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, OnStoreLoad(), and RefreshPhysics()static const int UNFOLDED = 1static const int FILLED = 2Referenced by ActionFillObject.ActionCondition(), ActionFillObject.OnFinishProgressClient(), ActionFillObject.OnFinishProgressServer()
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, Fill(), HescoBox(), OnStoreLoad(), and RefreshPhysics()Members 3
ref Timer m_Timerprotected int m_Stateprotected ref EffectSound m_DeployLoopSoundDEPRECATED
Methods 23
override bool HasProxyParts()override void OnVariablesSynchronized()void RefreshVisuals()Referenced by OnVariablesSynchronized()
Referenced by ActionFillObject.ActionCondition()
void Fold()void Unfold()Referenced by ActionFillObject.OnFinishProgressClient(), ActionFillObject.OnFinishProgressServer(), OnPlacementComplete()
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, OnStoreLoad()override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)References ItemBase.EEItemLocationChanged()
override void RefreshPhysics()References Object.AddProxyPhysics(), GetState(), ItemBase.RefreshPhysics()
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, Object.RemoveProxyPhysics(), Object.ToDelete(), FILLED, FOLDED, and UNFOLDEDvoid Fill()References Object.DecreaseHealth(), EntityAI.HideSelection(), CGame.IsServer()
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, RefreshPhysics(), Object.SetAllowDamage(), SetState(), EntityAI.ShowSelection(), Synchronize(), and FILLEDoverride void OnStoreSave(ParamsWriteContext ctx)override bool OnStoreLoad(ParamsReadContext ctx, int version)References Fill(), Fold(), ItemBase.OnStoreLoad()
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, Serializer.Read(), Unfold(), FILLED, FOLDED, and UNFOLDEDoverride bool IsDeployable()override string GetDeploySoundset()override string GetLoopDeploySoundset()override void SetActions()void PlayDeployLoopSound()DEPRECATED
void StopDeployLoopSound()DEPRECATED