class HelicopterScriptSource
HelicopterScript › HelicopterAuto › Helicopter › Transport › Pawn › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Base script class for helicopters.
Constructors 1
void HelicopterScript()References IEntity.SetEventMask()
Methods 4
bool OnBeforeEngineStart()Gets called everytime the game wants to start the engine. This callback is called on server only.
Returns: true if the engine can start, false otherwise.
void OnEngineStart()Gets called everytime the engine starts.
void OnEngineStop()Gets called everytime the engine stops.