DIFF

class HelicopterScript

HelicopterScript › HelicopterAuto › Helicopter › Transport › Pawn › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed

Base script class for helicopters.

Constructors 1

void HelicopterScript()

Methods 4

override void EOnPostSimulate(IEntity other, float timeSlice)
bool OnBeforeEngineStart()

Gets called everytime the game wants to start the engine. This callback is called on server only.

Returns: true if the engine can start, false otherwise.

void OnEngineStart()

Gets called everytime the engine starts.

void OnEngineStop()

Gets called everytime the engine stops.