class DustKickupParams
We use this as an argument in the PlayParticle function, simply for readability's sake
Members 8
Object objectReferenced by DustKickupEffects.PlaySoundEffect()
string surfaceNameReferenced by DustKickupEffects.PlayParticle()
vector positionvector orientationReferenced by DustKickupEffects.PlayParticle()
int playerStancefloat hitFractionReferenced by DustKickupEffects.PlayParticle()
string ammoTypeReferenced by DustKickupEffects.PlayParticle()
float traceDepthReferenced by DustKickupEffects.PlayParticle()