class DayZPlayerTypeStepSoundLookupTableImplSource
DayZPlayerTypeStepSoundLookupTableImpl › DayZPlayerTypeStepSoundLookupTable
All members, including inherited
Constructors 1
void DayZPlayerTypeStepSoundLookupTableImpl()Referenced by GetInstance()
Members 3
private static ref DayZPlayerTypeStepSoundLookupTableImpl m_instanceReferenced by GetInstance()
private autoptr map<int, ref StepSoundLookupTable> m_pSoundTableInstancesunique tables
Referenced by DayZPlayerTypeStepSoundLookupTableImpl()
private autoptr map<int, StepSoundLookupTable> m_pSoundTablespointers to tables above
Methods 2
override SoundObjectBuilder GetSoundBuilder(int eventId, int pMovement, int pSurfaceHash, AnimBootsType pBoots)References SoundObjectBuilder.AddVariable(), map.Get(), SoundLookupTable.GetSoundBuilder()
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, m_pSoundTablesstatic DayZPlayerTypeStepSoundLookupTableImpl GetInstance()Referenced by DayZPlayerTypeRegisterSounds()