class DayZPlayerTypeAttachmentSoundLookupTableImplSource
DayZPlayerTypeAttachmentSoundLookupTableImpl › DayZPlayerTypeAttachmentSoundLookupTable
All members, including inherited
Constructors 1
void DayZPlayerTypeAttachmentSoundLookupTableImpl()References new AttachmentSoundLookupTable(), CGame.ConfigGetChildName(), CGame.ConfigGetChildrenCount()
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, CGame.ConfigGetInt(), CGame.ConfigGetText(), map.Get(), Hash(), string.Hash(), map.Insert(), map.Insert(), SoundLookupTable.LoadTable(), m_pSoundTableInstances, and m_pSoundTablesReferenced by GetInstance()
Members 3
private static ref DayZPlayerTypeAttachmentSoundLookupTableImpl m_instanceReferenced by GetInstance()
private autoptr map<int, ref AttachmentSoundLookupTable> m_pSoundTableInstancesReferenced by DayZPlayerTypeAttachmentSoundLookupTableImpl()
private autoptr map<int, AttachmentSoundLookupTable> m_pSoundTablesMethods 2
override SoundObjectBuilder GetSoundBuilder(int eventId, string slotName, int attachmentHash)static DayZPlayerTypeAttachmentSoundLookupTableImpl GetInstance()Referenced by DayZPlayerTypeRegisterSounds()